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Marco Neumann
marcotronic


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Germany

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October 2003

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1 November 2008

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Bananas
BodyPaint, Maxwell Render, Maya, Photoshop, ZBrush
March 2008


   
Hi folks,

this is a project I finished recently. Basemesh was built in Maya. UVs were done in headus UV Layout. Then I sculpted the mesh in ZBrush, textured in Photoshop und Bodypaint, rendered in Maya with Maxwell Render (using ZBrush-Displacementmap and HDRI as single light source), final postwork in Adobe Photoshop. The whole thing was just a fun project - a workflow test between the applications involved.

Hope you like it,
Marco
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