Marco Neumann marcotronic Location: Germany Language(s):
English, German Member Since: October 2003 Last Updated: 1 November 2008 Portfolio Views: 1944 Chosen as Favorite: 4
Groups:
Bananas BodyPaint, Maxwell Render, Maya, Photoshop, ZBrush March 2008
Hi folks,
this is a project I finished recently. Basemesh was built in Maya. UVs were done in headus UV Layout. Then I sculpted the mesh in ZBrush, textured in Photoshop und Bodypaint, rendered in Maya with Maxwell Render (using ZBrush-Displacementmap and HDRI as single light source), final postwork in Adobe Photoshop. The whole thing was just a fun project - a workflow test between the applications involved.