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Marco Neumann
marcotronic


Location:
Germany

Language(s):
English, German

Member Since:
October 2003

Last Updated:
1 November 2008

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Obligatory Alien Bust

May 2008


   
Hi,
this is actually my very first completed character. The obligatory "Alien Bust" every ZBrusher should have sculpted once in his lifetime
The Base Mesh was built in Maya (simple cube bust), sculpting in ZBrush, some retopo with Topogun (beta) (an excellent application I´m really looking forward to), texturing and rendering in modo 302 (using a normal map from Zbrush, the Maya presets (e.g. Tagent Space Normals, Best Quality) seem to work very well in modo, by the way...) Finally some postwork in Photoshop (color correction, noise added...)
Marco
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