Marco Neumann marcotronic Location: Germany Language(s):
English, German Member Since: October 2003 Last Updated: 1 November 2008 Portfolio Views: 1946 Chosen as Favorite: 4
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Obligatory Alien Bust May 2008
Hi,
this is actually my very first completed character. The obligatory "Alien Bust" every ZBrusher should have sculpted once in his lifetime
The Base Mesh was built in Maya (simple cube bust), sculpting in ZBrush, some retopo with Topogun (beta) (an excellent application I´m really looking forward to), texturing and rendering in modo 302 (using a normal map from Zbrush, the Maya presets (e.g. Tagent Space Normals, Best Quality) seem to work very well in modo, by the way...) Finally some postwork in Photoshop (color correction, noise added...)
Marco